Gaussian Splatting is a 3D synthesis method published by Kerbl et al. at SIGGRAPH 2023 that represents a scene as millions of colored, alpha-blended 3D Gaussians. Compared with NeRF's hours of training and seconds-per-frame rendering, it renders in real time on modern GPUs once trained — a leap that reshaped the field. Hundreds of follow-up papers throughout 2024 extended it to dynamic scenes, AR/VR, and mobile. Digital twins, immersive video, and game-asset conversion are practical use cases that are expanding rapidly.
MEVZU N°124ISTANBULYEAR I — VOL. III
Glossary · Advanced · 2023
Gaussian Splatting
A 3D synthesis method that represents scenes as clouds of 3D Gaussians for real-time rendering.
- EN — English term
- Gaussian Splatting
- TR — Turkish term
- Gaussian Splatting